AI Insights · Timothy · January 2022
Top 5 Horse Games in the UK Q4 2021: Performance Analysis
Discover the performance trends of the top 5 horse games in the UK during Q4 2021, including metrics on downloads, revenue, and active users.
In the fourth quarter of 2021, the top horse games in the United Kingdom saw varying trends in weekly downloads, revenue, and active users. The data provided by Sensor Tower offers an insightful look into the performance of these popular apps.
Rival Stars Horse Racing by PikPok showed a mixed performance. Weekly revenue started at around $19K at the end of September and generally trended downwards, hitting a low of approximately $10.9K in early November before recovering to $15.7K by late December. Weekly downloads fluctuated, peaking at 5.2K in early October but falling to a low of 2.2K in mid-November. Active users saw a decline from 15.4K in early October to about 13.3K at the end of December.
Horse Riding Tales: Wild World by AppForge Inc. experienced a steady increase in weekly revenue, starting at $5.9K and peaking at $10.4K by the end of December. Downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching a high of 3.3K in the final week. Active users hovered around the 17K mark, with a notable rise to 19.8K in the last week of December.
Star Stable: Horses from Star Stable Entertainment AB had a modest revenue performance, beginning at $461 and ending at $817. Downloads were fairly stable, fluctuating between 1.8K and 2.9K. Active users showed a slight increase, starting at 5.6K and rising to 5.8K by the end of the quarter.
My Horse Stories by Crazy Labs saw a gradual increase in revenue, starting at $279 and reaching $882 by mid-December. Downloads followed an upward trend, with a notable rise from 1.1K in early October to 2.3K by the end of December. Active users also increased from 8.9K in late September to 8.7K at the end of December.
Finally, My Horse by MunkyFun, Inc. had a relatively stable performance. Revenue fluctuated slightly, starting at $150 and ending at $250. Downloads saw a slight dip in November but recovered to 1.5K by the end of December. Active users remained relatively steady, starting at 2.3K and ending at 2.4K.
These trends highlight the dynamic nature of the mobile gaming market, with varying performances across different metrics. For more in-depth insights, visit Sensor Tower.